New version 0.8.71


This is an exciting update for me because it finally introduces supported "widescreen" view where the main-view occupies the whole screen and the control-panel slides off screen. This is how TAXINAUT was really always meant to be and it makes TAXINAUT look a little more "modern" i.m.o.

The widescreen view is NOT the same as the (still unsupported but fully functional) "sightseeing" view. Widescreen will keep the perspective and zoom the same as the normal view does. You can toggle the widescreen with the little arrow button at the top-left of the control-panel or by pressing 'V'. To see the control-panel while in widescreen move the mouse over the control-panel-toggle widget at the middle of the right edge of the screen or by pressing 'focus' on your controller. Since this is a rather big change I expect there are some glitches that I didn't catch but there shouldn't be anything game breaking.

Another change that might be of interest is that you can now in SETTINGS>DISPLAY set a "Base fog level". Increasing this will increase fog on all planets, possibly making it easier to distinguish between mobs and the planet background. By default this is left at 0%.

Here the technical changes list:

  • New supported widescreen mode (different from sightseeing mode in that it keeps the same perspective as the normal mode) that can be toggled with the WidescreenToggle button at the top-left of the ControlPane.
  • Some UI settings like widescreen mode and HUD are now saved as part of the save-file and restored when loading a game.
  • A base level of fog (basehaze setting) can now be set to possibly make Mobs stand out more clearly from the planet background.
  • Start on Skills and them effecting ShipWeapon arc, range, etc.
  • ShipWeapon.withinWeaponParameters(...) now takes a Unit shooter argument so that the shooter can be queried for their Skills.
  • Fix fog suddenly popping in/out at end of Planet descent/ascent when it is night (this only happened for Planets that have DayNightCycle set to ALWAYS_DAY).
  • Fix using Recycle Item in widescreen shows a glitched ControlPane area during the cycle white-out sequence.
  • TaxiUI.showGameOver(...) now closes the slided-out ControlPane if in widescreen and not showing the GalaxyMap.
  • When cycling and getting a new cab on loan the instructor now only disables widescreen toggling once you agree to do the tutorial again.
  • Fix Widescreen toggle through 'V' key (or mapped controller) only works if devkeys are allowed.
  • Widescreen toggling can now be disabled and it is during the tutorial or when doing the second tutorial bit after cycling.
  • Added synchronization on VIEWMODE_MUTEX to most operations that make changes to the view-mode (toggling widescreen, sliding, etc.).
  • Fix ControlPane staying slid open after traveling on transport or liner in widescreen.
  • TaxiUI.slideControlPane(false) doesn't turn-off slideMode anymore by calling ControlPane.slideMode(false);
  • Weapon-parameters (arcs & range) are now in real (pixel) coordinates instead of screen-coordinates. The weapon-arcs are now also drawn properly in perspective.
  • Start on Skills...

Next I will be working on clone customization.

Files

taxinaut_0_8_71_WIN_EARLY.zip 346 MB
Nov 23, 2023

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