New version 0.9.33
TAXINAUT » Devlog
Ok, here is the first pure content update (well sort of). It has a new planet...
- Fix 2 pixel empty space at the bottom of the generated scenery shown above the dialog when landed that looks odd.
- Main menu clean up; the orange "in development" etc. is now gone but it's still "in development" (I'm just preparing to make things as they should be for V1.0).
- Fix mob-trains aren't correctly counted causing mob distributions on planets not to be quite correct.
- Fix mob-trains break apart when time is slowed down to less than x0.5.
- Fix 'pause when time slowdown ends' pauses the game when the Player is for example buzzed and departs from a planet but there's no way to resume the game because all user-input is disabled during departure. (Thanks DStar7!)
- AA-1 and AX-S Mines.
- New planet in Boro regions.
- New space backgrounds.
- Reduce glitch where tiles like road tiles (not lane tiles) protrude slightly over water where such tiles are next to water.
- Fix small variations in the line-height of multi-line text.
Next: more planets!
Files
taxinaut_0_9_33_WIN_EARLY.zip 370 MB
4 days ago
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TAXINAUT
An open-world exploration game where you are a taxi-driver in space.
Status | In development |
Author | mosgrom |
Genre | Role Playing |
Tags | Exploration, Open World, Sci-fi, Singleplayer, Space Sim |
Languages | English |
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