New version 0.7.67
Some big changes in this version:
For one, dying is now different. It's called "recycling" and when you die instead of keeping all your damages and injuries they are all removed. However you will also lose all material items on your cab (e.g. warp-core). Your VUDU will also still be set to 1. Your bank-account will remain untouched. Any permits, psychological items, abilities, bookmarks, etc. will still be there. All locations you know you will still know.
There are now tutorial messages that appear in your bulletin-board where appropriate. These are controlled by the tutorial "L" item. The "L" item now also gives some breaks and makes some things a bit easier.
Your cab, when sustaining too much damage will now at first start to crash. You have then 10 seconds to land. After landing you won't be able to take off again unless you can repair the damage to your take-off system yourself. You will also be able to contact a known garage to come and give you a tow. Of course depending on the distance and the situation this can cost a lot of VUDU. If you are unable to do any of these there's now a "recycle" item. Clicking on it will cause you to be "recycled" (see above: The new dying mechanic).
My overall aim has been to make the start game a little more accessible and make dying a little less frustrating in the beginning. Of course as you gather expensive and hard to get equipment, dying now becomes more frustrating.
Be well cabbies!
CHANGES FOR V0.7.67
- Default soundsystem back to soundsystem=2 (it didn't work reliably
under Linux).
- Better closing of all MClips when applications exits.
- Soundsystem=5 and 6 now also make engine and ambient sounds use the
regular (non-tinysound) soundsystem.
- Change all text files over to UTF-8.
- Log jvm default charset.
- Build for Linux.
- New soundsystem=5 or 6 that's exactly like soundsystem=3 or 4
(TinySound) except for music which will be played with soundsystem=1.
- Changes to Build for TinySound.
- Took out 'simple minded prick' out of passenger taunts when they get
crazy angry because after seeing somebody suffer it I realized it was
a bit much.
- New default soundsystem using TinySound library.
- Additions and corrections are now done when save-files of older
versions are loaded (Galaxy.updateForVersion(...)). In particular
this time the 'recycle' and 'zone information' items are added.
- ZoneInformationItem (quick button to get to zone-information for
current zone).
- Fix motel explanation still talking about old game-over mechanics.
- Tutorial bulletin for first pick-up.
- Pick-ups now by default say full system, planet and place information
instead of just the place name when on the same planet to hopefully
confuse people less. (Configurable with 'alwayssayfulldestination'
setting).
- Interacting with mobs (except PickUps) now doesn't do the landing
animation.
- Fix StorageContainer not showing StorageContainerUI popup when
deploying.
- Fix mobs not being drawn before game is unpaused (looks stupid
when loading game and other situations).
- Remove recently added condition that game-time must be running for
TaxiUI.drawLoop to update mobs (cause of both issues above).
(This was done for dragon-head turning in wrong direction during
landing animation but this is now not a thing anymore so it's not
even needed and caused to many other problems like those above).
- Fix engine sounds not updating when entering or leaving stations.
- Tutorial item bulletins when certain situations happen the first time
(e.g. first time recycling, being injured or damaged, crashing,
etc.).
- Bulletins can have icons and can flash (e.g. TrafficControl bulletins
now flash and have an icon).
- Bulletins that give location references now have an icon.
- Game-over/dying is now called 'recycling'. There's no more revival
fee and all your damages and injuries are removed but you also lose
all your material items (and some others). Vudu is still set to 1.
- Too much cab-damage now first results in the cab crashing. You can
then possibly still call for a tow.
- Recycle button that you can click to force a recycle in case you get
stuck (e.g. your cab is too damaged to take off but you can't pay for
a tow).
- Fix StorageContainer not removing certain useable items when Player
already has some of these (e.g. stun-bolt).
- You can't wait, initiate repair or order a tow anymore if you've
landed but are still being hunted.
- NonCompliantTraffic can now optionally have a chance to only do light
damage when crashed into (e.g. Yrah birds).
- Landing button doesn't flash anymore (was just confusing).
- Item.playerReady() new method that's called way at the end when
everything is generated and loaded including the Player.
- Removed exaggerated landing gear sound.
- Fix PlanetarySetDefinition.specialSiteCount(...) doesn't include
SpecialSites from layout.
- Fix set=0 defines a weapon-dealer both on the surface and in the
dungeon
- Fix crash when clicking on 'puke and die'
SpecialSiteReferenceBulletin when it refers to a planet outside of
the current system.
- Fix SpecialSiteReferenceBulletin still sometimes showing wrong UI
colors (e.g. day colors at night).
- Tutorial bulletins when dying first time and when contacted by
traffic control the first time.
Files
Get TAXINAUT
TAXINAUT
An open-world exploration game where you are a taxi-driver in space.
Status | In development |
Author | mosgrom |
Genre | Role Playing |
Tags | Exploration, Open World, Sci-fi, Singleplayer, Space Sim |
Languages | English |
More posts
- New version 0.9.189 days ago
- New version 0.9.1738 days ago
- New version 0.9.1677 days ago
- New version 0.9.1579 days ago
- New version 0.9.1480 days ago
- New version 0.9.1282 days ago
- New version 0.9.10Aug 06, 2024
- New version 0.9.9Jul 29, 2024
- New version 0.9.7Jul 23, 2024
- New version 0.9.6Jul 15, 2024
Comments
Log in with itch.io to leave a comment.
will this come with a steam key when it gets to version 1.0
Hi, that has always been my plan. I'm assuming there's some way for me to give itch purchases a steam key (or link it or whatever) and vice versa in a way where I don't have to verify myself that each person I give a key has actually purchased the game. If that's the case then yes. I'm putting TAXINAUT on steam Early Access probably this summer and if possible will give all itch purchases a steam key.
cool i saw the game on SGJ podcast and loved it cant wait for it to get on steam